Scenes are often composed of people talking, a little action, and then more talking. Sometimes the action is minor, taking the characters from one place to another. Two characters talking in a coffee shop would have minimal action, but a lot of dialogue. Other times the dialogue is minimal, and the action is violence. It can be sudden, as in a car wreck, or planned as in a battle. At the outset of any story, our characters are in a comfortable place. An incident/event occurs, throwing them out of what they know and into disarray, beginning the real story. Once they recover from the first obstacle, they realize they must do or find something important. Only a certain object or person will resolve the situation. To acquire what they need, the protagonist and their companions must enter unfamiliar circumstances. They must struggle and make mistakes until they become accustomed to their new situation. This is where the action comes into the story. I have read books were the author was so involved in setting traps and roadblocks for the protagonist and their nemesis that the story line wandered off and got lost. The author failed to entertain me. Action scenes must fulfil several requirements:
The events the protagonist experiences must push the plot forward. In the process, the action should force the characters involved in it to become greater than they were, to find something within themselves they didn’t know existed. I’m just going to get this out into the open: long, drawn-out fight scenes bore me to tears. So many authors get hung up on the technical side of the fight—how the combatants were dressed, who hacked, who slashed, and so on. Scenes involving fighting should be written as controlled chaos. They must be logical and real and must give the impression of a chaotic event. Just as if the physical dispute were a dance, we choreograph it. We all know the common fundamentals of the fight scene:
Those are part of the elements that comprise the “push” of the action—the chaos. It takes time, but over the course of several hours, you can put the skeleton of your fight scene on paper. What is physically possible and what is not? But what of a non-violent action scene? Perhaps the characters are sneaking into a room or attempting to board a crowded train. What furnishings does the immediate environment contain, and how does that affect their movements? What hinders the characters moving within their space? What aids them? For much of the morning they rode in silence. The path climbed more steeply than Alf had imagined a fully laden cart or wagon could manage. The vertical wall of the Escarpment on the left side of the trail and a waist-high stone barrier with a terrible drop on the right made him jittery. It occurred to him that the low wall was little more than a robust fence, knee high to his horse. The next step, after the action is laid down, is fine tuning it, so the reactions and responses of your characters are natural and real. If the scene is about dialogue, insert the action so it is minimal. It can be a slight buzz in the background that serves as a speech tag: He forced himself to loosen his grip on the reins. “I suspect the little barrier is there mainly to keep the wagons from sliding over the edge in the winter. It does provide some comfort to know that, while I would be launched amazingly far, my horse would likely be saved.” Dex looked at him sharply. “Don’t tell me you’re afraid of heights. This is nothing compared to what we’ll deal with when we leave Hemsteck.” After the push, comes the “glide” where the characters assess what just happened, tend to their injuries, and decide what to do next. They must catch their breath and figure out where they went wrong. Every now and then a manuscript comes to me that is impossible to navigate because the author is afraid to let their characters rest and regroup, and it basically becomes a nonstop beating for the protagonist. The author may fear that the reader will find it boring if he pauses the action for any reason. That continual pressure on the protagonist is exhausting to me as a reader. If you don’t allow your characters to process the violence they just experienced, the story gets lost in the chaos. Once the reader can no longer suspend their disbelief, you have lost them. Most of us understand verbal disputes and how they are constructed. But if physical violence is involved and you are not a martial arts aficionado or a weapons specialist, you may wish to consult someone who is and have them look at your scene. They will tell you what is physically possible and what is not. Once I have a fight scene choreographed, I run it past my writing friends, David Cantrell and Lee French, both of whom will point out the areas where it is no longer believable. To wind this post up, a constant assault of random action, scene after scene, makes no sense unless you allow the reader to put the events into perspective. Scenes inserted for shock value and with no pause for rest and reflection don’t allow the protagonist to demonstrate personal growth. As a reader, I will put that book down, unfinished. --- --- --- --- --- --- --- --- --- Connie J. Jasperson is a published poet and the author of nine novels. Her work has appeared in numerous anthologies. A founding member of Myrddin Publishing Group, she can be found blogging regularly on both the craft of writing and art history at Life in the Realm of Fantasy. Layers of a Scene—Action © 2018 Connie J. Jasperson, was first published on October 17, 2018 on Life in the Realm of Fantasy and has been reprinted by permission.
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While you are reading this post, you are probably sitting in a room, or perhaps sitting in some form of public transportation and reading on your phone. Wherever you currently are physically, you are reading a blog post. Because you are reading this post, your attention is in my room. The sounds of your environment have faded, and you are here with me, observing as I write about writing. It’s 05:38 am, and my house is quiet, but not quite silent. It’s not a dark place, as the nightlight in the living room casts a warm glow, and the ceiling light in the room I call my “office” keeps me hitting the right keys, mostly. The furnace has come on, and the vents are making that familiar soft wooshing sound. A cat once lived in this room, but she is gone, nine years now. Still, her spirit lingers among the dusty books and boxes of the storeroom that is my Room of Shame—a room no one is allowed to see when they visit. A sign on the door clearly warns, if you’re not in my book, keep out. I wear a blue robe and ratty pink slippers. My feet are propped on a folding chair from Costco and the keyboard rests on my lap. Filing cabinets, boxes, shelves, dusty books, my husband’s citronella plants in the window, boxes and more boxes—this room is a cacophony of visual noise. And yet this room is my haven, my quiet space, my room to write. My keyboard has a certain rattle to it, a few keystrokes forward and the backspace key is pressed several times, then we go forward again. The end of a sentence arrives, and the punctuation is firmly added. The aroma of fresh-brewed coffee calls to me. I set my work aside and go to the kitchen, the room that, despite its location in the rear corner of the house, is the center of my home. As I pour my first cup of coffee, my plan is to make a Sunday breakfast, bake bread, and maybe make oatmeal cookies with dried cranberries and walnuts. But perhaps not. Perhaps after breakfast, I’ll return to the Room of Shame and write. This is my immediate environment. Our characters also occupy a particular environment at any given moment of their story. Whether they live in a condo, a house, or a caravan, their immediate environment reflects their personality. The larger world is comprised of sound and scent as much as it is physical objects. The out-of-doors has a certain smell, perhaps of damp grass, or fresh-turned earth. In the city, smog has a scent all its own. The smaller world, the immediate environment can be shown with brief strokes. My room has sounds that are unique to it: the furnace vents, the keyboard, the sound of the TV in another room. But some things are universal–coffee cups, small appliances, etc. We all have an idea of what a kitchen looks like. Place your character in a room with certain common props and the reader’s imagination will supply the rest of the scene: Rick closed the drapes, which smelled faintly of cigarettes. He switched the TV on—for light or companionship? Maybe both. The hotel’s movie selection was minimal, but The Maltese Falcon seemed appropriate. Unable to relax, he sat on the worn sofa, waiting, his gun at the ready. Whenever you mention an object in a scene, it becomes important. When you mention odors, they become important, as do sounds. This is why using your character’s senses is a part of world building. What they see, hear, and smell shapes the world the reader experiences. As an exercise, picture your immediate environment. What are your impressions of the place where you are now? Write a brief word picture of those impressions. For me, the impressions of my immediate space are: Glow of monitor, rattle of keyboard, looming boxes, cooling coffee. Those four things show my environment. --- --- --- --- --- --- --- --- --- Connie J. Jasperson is a published poet and the author of nine novels. Her work has appeared in numerous anthologies. A founding member of Myrddin Publishing Group, she can be found blogging regularly on both the craft of writing and art history at Life in the Realm of Fantasy. Layers of a Scene—Immediate Environment © 2018 Connie J. Jasperson, was first published on October 15, 2018 on Life in the Realm of Fantasy and has been reprinted by permission. |
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